Tecmo Bowl Game Play Rules:
Tecmo Bowl has a few glitches and rightfully so considering the age of the game.
Over the years we came up with a few rules to enhance the competition in 2 player mode.
Over the years we came up with a few rules to enhance the competition in 2 player mode.
- No gaining yards when the defense picks the same play as the offense. It would be far too easy for a good player to just throw quick slants to covered receivers all the way down field on play-picks & score most every time they have the ball. That's like using the nose tackle dive in Tecmo Super Bowl. It's pointless to play the game that way.
- 1 Quarterback run per quarter. This rule brings the pass coverage schemes found here to the forefront & also goes a long ways to differentiating the various playbooks. This rule really cranks up the strategic element involved with Tecmo Bowl.
- No quarterback runs on 4th down, or inside the 5 yardline. Makes the offense out-call or out execute the defense if they are going to convert 4th down, & gives the defense a shot to actually have a goal line stand once in a awhile.
- Linebacker position can only be used for trying to block field goals. This rule allows for field goals to be a big part of the game. Otherwise it's touchdowns or nothing in most games. Obviously, Lawrence Taylor & the Giants defense is a huge benefactor with this rule. The Colt's Duane Bickett is pretty good here too.
- Any player can be used to try blocking the extra point. This adds a wild card factor to games
These few little tweaks we made for the gameplay really improved
our overall experience of playing Tecmo Bowl.
our overall experience of playing Tecmo Bowl.